Chess heist: Express Heist
A train robbery on a chessboard that keeps moving. The first side to crack the strongbox gets the loot, but the carrier moves one step a turn and can be taken. Tunnels and bridges knock off anybody on the wrong row.
Play it now, freeAgainst a bot or online with friends. No download, no account.
How it plays
- Crack the box. A piece that could capture on the box hits it instead.
- Carry it home. The opener holds the loot. Step it onto the HOME squares at your end of the train.
- Scenery. Tunnels and bridges knock pieces off lit rows. Step clear.
The details
- Hits
- From next to it 3, a knight’s jump 2, two squares down a line 1. Your hits count for you: the first side to 18 opens it.
- Dynamite
- One stick a side, once a match: a piece that could hit the box throws it instead, for 6 from wherever it stands. The blast knocks everybody next to the box off for two turns, the thrower too if it stood there.
- Heavy loot
- Its carrier moves one step a turn, or throws it up to two squares down a line to one of yours; one of theirs in between catches it. Your end is the train’s last two files. Take their carrier and the loot is yours.
- Couplings
- Every piece moves as in chess (your hero leaps like a knight or a king and slides two on the diagonal), but a rook or a bishop stops on a coupling between carriages. Knights jump it.
- What comes past
- Rung two turns ahead: a tunnel knocks anybody on the middle row off, a bridge the two edge rows, both for two rounds. A station brings the bench back aboard.
- The last stop
- Thirty rounds, six seconds a move; the last stop is called three rounds out. There the loot’s holder wins; nobody holding it, the side that cracked more of the box.
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